I started putting textures on the models at this stage. The texture on the model above was only a test to ensure all is working as it should.
I replaced the test texture with the proper one, I started texturing other buildings around it.
While finding textures, I had to look for one that was big enough for a tall building. This is an experiment using a texture that I thought may look good. It didnt!
After the texturing was done, I would start cloning a few buildings so they're in the background when I record the fly through.
Textures done, City Scene ready. I cloned the buildings and put them outside of the playable area as seen in the picture above.
Rendering the footage






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